

#Sparkbox maker series upgrade#
The added benefit of adding it to either suit with a full upgrade is very appealing.īest Upgrades for Outposts in Meet Your Maker Even as a ranged player this movement speed can be the difference between completing a section of an outpost and starting over. The ability to defend with your weapon as well as attack makes it a great choice for a true melee experience, but you’ll want to make sure you have something in your loadout for armor.Īs a melee player in Meet Your Maker, a lot of your play style will involve dodging traps and hits, so being able to be 40% faster for 4 seconds every time you destroy or kill something makes it much easier to kite those stacked hits. This means any bolts or bombs that come your way can be deflected with this blade, and it strikes quickly at 0.8 seconds with a full upgrade. With a fully upgraded Fury’s Edge, you get to attack flesh and traps and even deflect projectiles. It’s worth noting that you can use this on the Kamaitachi suit once fully upgraded in the case that you’re a melee player that has a ranged weapon in your secondary load-out position. A full upgrade of the Magnetic Link increased the range by 50%. But with Magnetic Link you don’t have to be as close to get your ammo back. Many great outposts are created with traps that can be destroyed being planted over a corrosive cube, preventing you from just walking over to grab your bolt with the standard distance you can retrieve them. Although you only get one second faster, you get more of a back-to-back shot on armored guards or other stacked attacks. By fully upgrading this weapon you receive an extra bolt and shortened reload time. While the Volt Lancer doesn’t give you as much ammo as the Falconic Plasmabow, it can be used for armor, traps, and the flesh damage the two weapons share. Plus, you get to move while you’re protected instead of taking the sitting duck approach.īest Ranged Upgrades Weapon - Volt Lancer By equipping this you do save yourself from using a bunch of parts to make the Flash Barrier hardware.

By upgrading the weapon all the way, you give the shield more time and a better chance of doing a perfect block for even more active time. This makes it easy to get through guard and/or trap heavy areas and into a calm section of the map to take things on one at a time. It protects from traps, bombs, and guard ammo for a few brief seconds then can be redeployed. Of all the weapons and armor in Meet Your Maker, the Arc Barrier is the only one that offers lasting protection of a personal shield with a short cooldown after engaging. If you’re more of the kind of player who enjoys taking out all the traps and guards you’ll be looking for different upgrades than a defensive player looking to just get through the maze, get the GenMat, and get out. The best upgrades for raiding in Meet Your Maker will depend largely on your playstyle.
